Friday, April 30

This blog has moved

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Update: Please ignore the above. It's an autogenerated post by Google's Blogger software. Because of changes to Blogger's service I'm migrating the whole blog to Wordpress, but Wordpress's import tool only works from Blogspot blogs, so I needed to make a copy there first. Sad face.

The most current version of this blog is, and will remain, at www.sphericalbowl.co.uk.

Monday, April 5

World military spending unveiled

At $607bn a year, America spends by far the most in the world on it's military. The UK is third on $60bn; preceded by China on $61bn and followed by Japan, France, Germany, Saudi Arabia, Russia and South Korea, with India at the bottom of the top ten on $25bn

David McCandless of informationisbeautiful.net posted some pretty pictures and interesting figures about military spending at The Guardian datablog. I don’t really understand why I should be interested in how it relates to GDP though? Surely “defence” spending would be better compared to the area of land or number of people it has to “protect”?

Wednesday, March 31

Election Issues

Dear Marsha Singh,

Thank you very much for coming to meet us the other week when we were in London to express our concerns about the arms trade. I was glad to hear you agree, in principle, that advertising of so called “British” arms should not be funded by the tax payer. I am, of course, still pleased that Gordon Brown’s government took the decision to close DESO; but I’m a little disappointed that, in this time when all parties are scouring the public sector for anything they can cut, a pledge to similarly consign UKTI DSO to history has not been one of Labour’s election promises. When there are so many public services that need to be protected, the one department that’s actually offensive to common decency would seem a good one to scrap.

I also wanted to write and find out your thoughts on the other main issue concerning me in the run up to this election—the Digital Economy Bill. I have heard the government plans to rush this bill through before the election without proper scrutiny. This would be a travesty of democracy, as well as the last thing the real digital economy needs. I urge you to do all that is within your power to prevent this. I feel so strongly about this that I would seriously consider voting for the Pirate Party should they field a candidate in Bradford West, as they are the only party to have made sensible, modern manifesto commitments on intellectual property issues. Within your own party however, your colleague Tom Watson, member for West Bromwich East, is much more reasonable and, should your views fall near his, I would hope you might figure out a way of putting a stop this insane power grab by the Business Secretary and the music industry lobby.

Sunday, March 21

A letter to the director of Bradford Animation Festival

Dear Deb,

I just saw a trailer on YouTube for a new film by Czech director Jan Svěrák, with production design by Jakub Dvorský. I was greatly disappointed not to be in Bradford for Jakub’s appearance at the Amanita Design design event at the Bradford Animation Festival last year, and was wondering if you had any plans to bring his new work to BAF 2010?

I’m assuming from the seeming lack of an English language web site or IMDb entry, that Kooky’s Return (Kuky se vrací) doesn't yet have a UK distributor, but there’s a little information on the Amanita Design blog. The trailer looks pretty special, and I can’t wait to see a subtitled version.

Credit to RPS for the link.

Monday, March 8

Valve sent me a press release!

My last post was rather gushing and over excited. But I guess I did something right, either in that, or in the e-mail I sent to Doug Lombardi begging him to confirm it, 'cause a press release just dropped in my inbox confirming Steam for the Mac.

Apparently, Valve will be introducing a new feature called Steam Play to the Steamworks API, which allows people to play games they own on one platform free of charge on the other. It also includes cloud saving support, so you'll be able to play part of the the game on, for example, your work PC, then switch to your home Mac part way through and carry on right where you left off. All Valve's future games will be getting simultaneous PC and Mac releases, starting with Portal 2. The Mac will get the same patching schedule as the PC, and Mac and PC players will share multiplayer games and lobbies. Valve describe their Steam partners as "very excited about adding support for the Mac" and say they expect "most developers and publishers" to take part. So, yes, now Steam itself is become the platform.

The first Mac Steam client will be the one currently in beta for the PC, and it's due out in April.

Wednesday, February 24

Steam for the Mac?

So, Valve relased a beta update for Steam. It has a lot of nice features. It's faster, it's prettier, it does nice community things, it has a clock on the overlay. That last feature alone makes the beta worth opting in to. Buried down the bottom of the feature list though, is something exciting. The HTML rendering engine has been switched from Internet Explorer to WebKit, the technology behind Apple's Safari and Google Chrome.

At the point of reading that, the excitement started to rise. Aside from the immediate performance improvement, uncoupling Steam from Internet Explorer was the single largest step that needed to be taken to uncouple Steam from Windows. Starting the new Steam client, it's a much more beautiful application, and it feels Mac-like in many respects. Noticing the "File" menu had been replaced by a "Steam" menu, the excitement meter was starting to overload. I hit the Steam forums, where it looks like some other people have had similar thoughts.

Discoveries there send me over the edge. I might die of excitement. The new update inlcudes graphics files for OS X interface elements. Today has been noteworthy already, but it's now officially a good day. This is about more than a few games on the Mac, though that alone would be good. In developing Steamworks, Valve have been building a platform. They're the only company with a credible product in the marketplace that can present the PC as an alternative to the consoles. Games downloaded with the ease (and occasionally, price) of the iTunes App Store? Yes please. Networking and social gaming features? Yes please. Sensible DRM? Yes please.

If Valve stick with the "games you buy can be played anywhere" philosophy that has defined Steam in the past, they could do for gaming what Google Docs and Spreadsheets is trying to do for the office suite: break free of the desktop. Pleanty of Steam games already have Mac versions, even if they were released later. It wouldn't be that hard to make such titles available multiformat. It would also redefine PC gaming in an instant, making Steam the platform rather than Windows.

It's safe to assume that if there's a Mac Steam client coming, future Valve games will have native Mac versions. Giving people access to their games on the platform of thier choice would reduce the "but I'd have to re-buy all my software" disincentive to switching away from Windows. More people would switch. More games would be developed. Deveopment would get easier with multiformat APIs. Steam would become the de facto gaming platform on the PC. Developers would see that Games for Windows Live is now pointless. Everybody wins. Well, except Microsoft and Stardock, I guess. Bring on the future.